#pragma once
#include "UltimateSubsystemRegistryPrerequisites.h"
#include "UltimateSubsystemRegistryPrecompiled.h"

class _UltimateSubsystemRegistryExport UltimatePhysicsActorDesc
{
public:

	virtual void addBoxShape(Ogre::Vector3 position,Ogre::Vector3 orientation,Ogre::Vector3 dimension )=0;

	UltimatePhysicsActorDesc(void);
	virtual ~UltimatePhysicsActorDesc(void);
	
};

